文章摘要
钟韬,方海,张立.组织符号学方法在汽车声音景观设计中的应用[J].包装工程,2020,41(4):96-102.
组织符号学方法在汽车声音景观设计中的应用
Application of Organizational Semiotics in Design of Automobile Soundscape System
投稿时间:2019-12-14  修订日期:2020-02-20
DOI:10.19554/j.cnki.1001-3563.2020.04.009
中文关键词: 汽车声音景观  声音交互设计  组织符号学  组织洋葱模型  用户需求提取
英文关键词: automobile soundscape  interactive design of sound  organizational semiotics  organizational onion model  user need extraction
基金项目:教育部人文社会科学研究青年基金资助项目 (17YJC760115)
作者单位
钟韬 广东工业大学广州 510090 
方海 广东工业大学广州 510090 
张立 广东工业大学广州 510090 
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中文摘要:
      目的 汽车声音景观是在驾驶过程中能够被感知、并可以与之交互的声音信息环境的集合,本文研究汽车声音景观中汽车声音交互设计的方法和途径。方法 采用组织符号学方法,将复杂的汽车声音系统视为一个组织进行分析和梳理,以看清整个组织结构形态、内部关系和核心目标价值。提出汽车声音交互设计的组织洋葱模型,从技术层、正式层和社会层对汽车声音系统进行分析和研究。结论 通过一个汽车声音交互设计需求提取案例,应用组织洋葱模型,从定义利益相关者到评估框架,即分析三个层级的问题及解决路径,之后定义角色及使用场景,以及提取最后的声音交互设计需求,初步验证了该设计方法的有效性和可行性,并为汽车声音交互设计提供了一个新的研究方法和视角。
英文摘要:
      The soundscape of automobile is a collection of sound information environment that can be perceived and interacted with during the driving process. The paper aims to study the methods and approaches of automobile sound in-teraction design in the automobile soundscape. The organizational semiotics was used to integrate complex sound system of automobile, which was considered as an organization to analyze and sort out to understand the structure, internal relationships and core target values of the entire organization. An organizational onion model for automobile sound interaction design was proposed to analyze and research the automible sound system from the technical layer, the formal layer and the social layer. By extracting a need case of automible sound interaction design and applying the organizational onion model, the problems and solution paths of three levels are analyzed from the definition of stakeholders to the evaluation framework, and then the role and use scenario as well as the final extraction of sound interaction design requirements. It preliminary verifies the effectiveness and feasibility of the design method, amd provides a new research method and perspective for automobile sound interaction design.
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