文章摘要
龙彬,王峰.基于“转移”概念的VR交互策略研究[J].包装工程,2020,41(8):198-202.
基于“转移”概念的VR交互策略研究
VR Interaction Strategy Based on the Concept of “Transfer”
投稿时间:2020-01-11  修订日期:2020-04-20
DOI:10.19554/j.cnki.1001-3563.2020.08.028
中文关键词: VR交互设计  转移概念  疲劳问题  设计策略  虚拟现实
英文关键词: VR interaction  the concept of “transfer”  fatigue problem  design strategies  virtual reality
基金项目:
作者单位
龙彬 江南大学无锡214122 
王峰 江南大学无锡214122 
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中文摘要:
      目的 当下,VR内容的质量成为限制VR发展瓶颈,对影响内容质量的交互设计问题进行研究分析,探讨如何解决VR内容交互中的疲劳问题,帮助用户更好地进行交互,提升内容质量。方法 以总结VR交互的特征为出发点,通过案例研究的方式探索特征与疲劳问题的关系,基于“转移”的概念对解决疲劳问题的方法进行归纳,提炼出解决疲劳问题的设计策略。结合案例研究,通过演绎推理对设计策略进行价值验证。结论 在VR交互中,以身体整体进行交互的特征激化了因用户生理限制存在的问题,过度追求自然的交互方式导致疲劳问题的出现,影响着用户在VR中的体验质量。基于“转移”概念提出的交互设计策略能够有效缓解疲劳。灵活应用以身体或心理进行转移行为的交互设计策略,可以将疲劳控制在可接受的程度,借此消除疲劳,进而降低消极情感的产生概率,提高用户在VR体验过程中的体验质量。
英文摘要:
      The work aims to study and analyze the interaction design problem that affects the quality of VR when its content has become the bottleneck of VR development and discuss how to solve the fatigue problem in VR interaction, in order to provide better interaction experience for users and improve content quality. It started from summarizing the characteristics of VR interaction, and explored the relationship between features and fatigue problems through case study. The method of solving fatigue problems was summarized to extract the design strategy based on the concept of “transfer”. Finally, combined with the case study, the value of the design strategy was verified by deductive reasoning. The VR in-teraction which requires the entire body intensifies the problems caused by the physiological limitations of users. Excessive pursuit of natural interactions leads to the emergence of fatigue problems and affects users' experience in VR. The interaction design strategy based on the concept of “transfer” can effectively alleviate fatigue. Flexible application of in-teractive design strategies with physical or psychological transfer can control fatigue to an acceptable level, thereby eliminating fatigue, then reducing the probability of negative emotions and improving user experience in VR process.
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