In response to the pressures brought by the new museology, which emphasizes education tailored to children and the digitization of functions, the work aims to explore new strategies for museums to integrate with the cultural and creative industries and digital technology in order to fulfill their roles in non-material cultural heritage aesthetic education for children. With "Jin School Filigree" as the research subject, and in light of its inheritance and consumption status quo, the necessity of digital technology's involvement in the cultural and creative industries for intangible cultural heritage was illustrated to lower the age threshold of target audiences and consumers through "museums as a medium". By referring to the practical wisdom of museums at home and abroad, the digitization of cultural and creative industry forms such as museum collection display, education and service, and derivative product development was analyzed under the guidance of contextualized, free-style, and gamified learning, so as to explore specific paths for children to recognize and experience the core genes of "Jin School Filigree" in the process of educational entertainment; Based on this, several creative perspectives were proposed, including the digitization of exhibition space, cross-dimensional knowledge dissemination, and gamification of the learning process, to assist "Jin School Filigree" in enhancing its presence and interactivity of aesthetics and craftsmanship through digital media. In conclusion, the cultural and creative digitization of museums promotes the transformation of museum education to a more contextualized, constructive, and entertaining child-centered paradigm, and expands the dissemination and participation of local intangible cultural heritage to children and adolescents. |