目的 为了提高VR节奏运动应用的可用性水平和用户体验满意度。方法 通过建立TAM技术接受模型与可用性之间的映射关系,确立可用性的评价原则,使用AHP层次分析法构建VR节奏运动应用可用性评价体系并计算出各项指标的权重值。选择代表性应用进行实例应用,收集用户体验反馈并结合隶属度的定量化处理开展模糊综合评价。结果 运动消耗量、技能学习、情绪调节、用户运动反馈、用户愉悦感和用户沉浸感是VR节奏运动设计中最为重要的几项指标。其中,节奏性的互动设计结合适度运动消耗,在可用性上表现优异,可以满足用户的心理和使用需求。通过调节情绪和高度沉浸的交互,极大地增强了用户愉悦感,从而提高了用户满意度。结论 研究所构建的评价模型能够对VR节奏运动应用的可用性进行较为全面准确的评估,发现其中的可用性问题,为提高应用的用户体验提供参考。
Abstract
The work aims to improve the usability level and user experience satisfaction of VR rhythm sports applications. By establishing a mapping relationship between the TAM technology acceptance model and usability, the principles of usability evaluation were determined. Then, the AHP hierarchical analysis method was employed to construct a VR rhythm sports application usability evaluation system, and calculate the weight values of each indicator. The representative application was selected for the instance application, the user experience feedback was collected, and the fuzzy comprehensive evaluation was conducted combined with the quantitative processing of membership degrees. The amount of exercise consumption, skill learning, emotional regulation, user exercise feedback, user pleasure, and user immersion were the most important indicators in VR rhythm sports design. Among them, the rhythmical interactive design combined with the moderate exercise consumption performed well in usability, which could meet the psychological and usage needs of users. By regulating emotions and highly immersive interactions, the user pleasure was greatly enhanced, thereby improving user satisfaction. The evaluation model constructed in the study can be used to conduct a more comprehensive and accurate assessment of the usability of VR rhythm sports applications, discover usability issues, and provide a reference for improving the user experience of the applications.
关键词
虚拟现实 /
节奏运动 /
可用性 /
模糊综合评价
Key words
virtual reality /
rhythm sports /
usability /
fuzzy comprehensive evaluation
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基金
中央高校基本科研业务费专项资金(2024CX06065)