Interactive Guide Design of Metaverse Teaching and Training System

HU Shan, ZHANG Bingxin, JIANG Weitao, RONG Lingda, ZHANG Dong

Packaging Engineering ›› 2025, Vol. 46 ›› Issue (16) : 157-169.

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Packaging Engineering ›› 2025, Vol. 46 ›› Issue (16) : 157-169. DOI: 10.19554/j.cnki.1001-3563.2025.16.014
Industrial Design

Interactive Guide Design of Metaverse Teaching and Training System

  • HU Shan, ZHANG Bingxin*, JIANG Weitao, RONG Lingda, ZHANG Dong
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Abstract

The work aims to analyze the main factors affecting the cognitive load level of the learners and the training and learning effect in the process of metaverse education and training with the interactive guide design method in the metaverse education and training system as the research object, so as to provide theoretical references for the construction of the metaverse education and training system. The six interactive elements were divided into two categories from visual and auditory dimensions based on the amount of information conveyed, and were set in two training modes: study and practice. 2×2 multifactorial controlled experiments were conducted to analyze the differences in training effects and cognitive load levels of learners with different levels of prior experience in training modes composed of different interactive elements by means of the objective performance outcome test method and the subjective cognitive load scale. Cognitive load levels of learners with different levels of prior experience in different training modes with different components of interactive guided knowledge elements were analyzed. The training modes composed of different interactive guided knowledge elements in the metaverse education and training system have a significant effect on the learning effect and cognitive load of the learners, with the learning mode subtracting the burden of information processing from the low-experienced learners, and the practice mode being more suitable for the knowledge internalization needs of the high-experienced learners. This study verifies that in the metaverse education and training system, different types of interaction guide elements need to be designed in combination with the learner's experience level in order to optimize the information interaction and enhance the efficiency and applicability of the training system, which provides a theoretical reference for the interaction design of the metaverse education and training system.

Key words

metaverse education and training / Cognitive Load Theory (CLT) / interactive guide design / prior experience / interactive guide elements

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HU Shan, ZHANG Bingxin, JIANG Weitao, RONG Lingda, ZHANG Dong. Interactive Guide Design of Metaverse Teaching and Training System[J]. Packaging Engineering. 2025, 46(16): 157-169 https://doi.org/10.19554/j.cnki.1001-3563.2025.16.014

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