文章摘要
章洁,谢振平,赵婷婷,王军.基于视知觉动力理论的智能产品圆形数字界面的交互原语研究[J].包装工程,2019,40(22):107-111.
基于视知觉动力理论的智能产品圆形数字界面的交互原语研究
Interactive Primitives of Circular Digital Interface for Intelligent Products Based on the Theory of Visual Perception Power
投稿时间:2019-07-13  修订日期:2019-11-20
DOI:10.19554/j.cnki.1001-3563.2019.22.019
中文关键词: 圆形界面  交互原语  示能性  交互模型
英文关键词: circular interface  interactive primitive  affordance  interactive model
基金项目:国家重点研发计划课题(2017YFB0202300);江苏省文化科研项目(18YB27);国家社科基金艺术学青年项目(17CG209)
作者单位
章洁 1.江南大学无锡 214122 
谢振平 2.江苏省媒体设计与软件技术重点研究室无锡 214122 
赵婷婷 1.江南大学无锡 214122 
王军 1.江南大学无锡 214122 
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中文摘要:
      目的 智能产品正在快速发展,也被越来越多人所关注。圆形作为智能可交互产品的一种界面形态,具有异于传统矩形界面的特殊的行为操作语言和视觉认知。圆形界面需要进行有针对性、系统性的设计法则及交互原语的探索来促进智能产品圆形界面交互体验的提升。方法 在示能性视域下,基于视知觉动力理论,探索能使用户下意识地感受到使用行为的圆形界面的设计出发点。通过研究中国传统文化对于圆形的认知,找出圆形在人的认知中与行为相即的行为模型,从而形成与形态相符合的交互原语。结果 结合实践案例和多案例的分析,多维度地梳理了圆形界面的交互行为特征,形成了交互模型。结论 系统地基于形态示能理论提出了符合自然交互行为特征的立体与平面两类圆形界面的设计范式和交互原语,依据实践案例分析模型对实际问题的价值与局限。
英文摘要:
      Intelligent products are developing rapidly, and more and more people are concerned about it. Circle, as an interface form of intelligent interactive products, has special operation language and visual cognition different from traditional rectangular interface. The work aims to explore the targeted, systematic design principles and interaction primitives of the circular interfaces to enhance the interactive experience of the circular interface of intelligent products. From the perspective of affordance, the design starting point of a circular interface that enabled users to feel the using behavior subconsciously was explored based on the theory of visual perception power. Through the study on the cognition of the circle in the Chinese traditional culture, the behavior model of the circle in human cognition and behavior was found out to form the interactive primitives which conformed to the form. Combined with the analysis on practice cases and multiple cases, the interactive behavior characteristics of the circular interface were sorted out in multiple dimensions to form an interactive model. Based on the theory of morphological affordance, the design paradigm and interactive primitives of two types of circular interfaces (three-dimensional and planar) which conformed to the characteristics of natural interaction are systematically proposed, and the value and limitations of the model for the actual problems are analyzed according to the practice cases.
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