文章摘要
张瑞秋,黄纬.基于AHP的MOBA手机游戏交互设计[J].包装工程,2019,40(22):169-173.
基于AHP的MOBA手机游戏交互设计
MOBA Mobile Game Interaction Design Based on AHP
投稿时间:2019-07-21  修订日期:2019-11-20
DOI:10.19554/j.cnki.1001-3563.2019.22.030
中文关键词: 手机游戏  MOBA  AHP  权重分析  交互设计
英文关键词: mobile games  MOBA  AHP  weight analysis  interaction design
基金项目:
作者单位
张瑞秋 华南理工大学广州 510006 
黄纬 华南理工大学广州 510006 
摘要点击次数:
全文下载次数:
中文摘要:
      目的 提出一种手机端MOBA游戏的交互设计模型,还原游戏者在PC端的体验。方法 应用AHP分析法转化和构建层次结构模型,应用AHP分析法的量化方法完善模型。结论 得出了手机端MOBA游戏的交互设计的层次结构模型,并通过量化分析该层次结构模型得到了4个交互设计准则的权重。手机端MOBA游戏的交互设计在易用性、社交功能、心流体验和自我价值实现方面的权重表明,设计师应最为关注易用性,其次是心流体验,再次是自我价值实现,最后是社交功能。
英文摘要:
      The work aims to propose a model of mobile MOBA game interaction design, in order to restore the experience of game players in the PC terminal. The AHP analysis method was applied to transform and construct the hierarchical structure model, and then the quantization method of AHP was applied to improve the model. The hierarchical structure model of the interaction design of mobile MOBA games is obtained, and the weights of four interaction design criteria are obtained by quantitative analysis on the hierarchical structure model. The different weights of the mobile MOBA game interaction design in terms of ease of use, social functions, flow experience and self-value realization indicate that, the designer should be most concerned about the ease of use, followed by the flow experience and then the self-value realization, and finally the social functions.
查看全文   查看/发表评论  下载PDF阅读器
关闭

关于我们 | 联系我们 | 投诉建议 | 隐私保护

您是第20100920位访问者    渝ICP备15012534号-4

版权所有:《包装工程》编辑部 2014 All Rights Reserved

邮编:400039 电话:023—68792836传真:023—68792396 Email: designartj@126.com

    

  
 

渝公网安备 50010702501717号