文章摘要
白仲航,闫菲菲,裴卉宁,刘松.基于劝导设计的交互式颈椎病预防产品设计[J].包装工程,2020,40(24):79-84.
基于劝导设计的交互式颈椎病预防产品设计
Interactive Cervical Spondylosis Prevention Product Design Based on Persuasive Design
投稿时间:2020-10-15  
DOI:10.19554/j.cnki.1001-3563.2020.24.011
中文关键词: 劝导设计  颈椎病预防  游戏化  实体交互  用户动机  用户行为
英文关键词: persuasive design  cervical spondylosis prevention  gamification  tangible interaction  user motivation  user behavior
基金项目:河北省社会科学基金项目(HB20YS046)
作者单位
白仲航 河北工业大学 建筑与艺术设计学院天津 300401
国家技术创新方法与实施工具工程技术研究中心天津 300401 
闫菲菲 河北工业大学 建筑与艺术设计学院天津 300401
国家技术创新方法与实施工具工程技术研究中心天津 300401 
裴卉宁 河北工业大学 建筑与艺术设计学院天津 300401 
刘松 国家技术创新方法与实施工具工程技术研究中心天津 300401 
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中文摘要:
      目的 探究劝导设计理论在颈椎病预防产品设计上的指导作用,通过引导用户的行为,让用户养成主动活动颈椎的习惯,进而预防颈椎病。方法 分析现有颈椎病防治产品存在的问题,以劝导设计理论为主线来探索颈椎病预防产品的设计机会,提出颈椎病预防产品的设计要点,即用游戏化设计来提高用户的使用动机,在用户能力允许的范围内设定颈椎锻炼的动作,并通过实体交互触发用户行为。结果 采用Arduino平台开发产品硬件,运用Unity 3D制作游戏,实际完成一套颈椎病预防产品原型,将头部动作和游戏内容相对应,由头部转动来控制游戏操作内容,让用户在玩游戏的同时有效活动颈椎,缓解颈部的酸疼和疲劳。结论 用实际开发的产品验证游戏化设计和实体交互结合的可能性,为预防颈椎病的产品设计实践提供新思路。
英文摘要:
      The work aims to explore the guiding role of persuasive design theory in the design of cervical spondylosis prevention products and guide the user’s behavior to let the user develop the habit of actively exercising cervical vertebrae, thus preventing cervical spondylosis. The existing problems of cervical spondylosis prevention and treatment products were analyzed to explore the design opportunity of cervical spondylosis prevention products with persuasive design theory as the main line, and propose design points of cervical spondylosis prevention products. Gamification design was used to improve user motivation, set the action of cervical vertebra exercise within the scope of user’s ability, and trigger user behavior through tangible interaction.Arduino platform was used to develop product hardware and Unity 3D was adopted to make games, to actually complete a prototype of cervical spondylosis prevention product, match head movements with game content, and control the content of game operation by head rotation, so that the user can effectively move the cervical vertebra while playing the game, alleviating the pain and fatigue of the neck. Using the actual developed products to verify the possibility of combining gamification design and tangible interaction provides new ideas for product design practice to prevent cervical spondylosis.
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