文章摘要
李寻,张丙辰,杨俞玲,顾芮冰,韦懿洋.基于熵权法的学龄前儿童教育APP角色绘图方式评价[J].包装工程,2022,43(10):300-311.
基于熵权法的学龄前儿童教育APP角色绘图方式评价
Evaluation of the Role Drawing Mode of Preschool Children's Educational APP Based on Entropy Method
投稿时间:2021-12-20  
DOI:10.19554/j.cnki.1001-3563.2022.10.036
中文关键词: 熵权法  眼动实验  绘图方式  学龄前儿童  教育APP  动物角色
英文关键词: entropy weight method  eye movement experiment  drawing method  preschool children  educational APP  animal role
基金项目:江苏师范大学研究生科研与实践创新计划(2020XKT194);教育部人文社会科学研究规划基金(18YJAZH123)
作者单位
李寻 江苏师范大学 机电工程学院江苏 徐州 221116 
张丙辰 江苏师范大学 机电工程学院江苏 徐州 221116 
杨俞玲 江苏师范大学 机电工程学院江苏 徐州 221116 
顾芮冰 江苏师范大学 机电工程学院江苏 徐州 221116 
韦懿洋 江苏师范大学 机电工程学院江苏 徐州 221116 
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中文摘要:
      目的 以学龄前儿童的视觉认知特点为基础,探寻教育APP角色绘图方式的设计评价方法,并对各绘图方式进行有效评价,为设计师进行角色设计提供参考,激发儿童的学习兴趣,提升学习效率和教育效果。方法 通过文献分析和专家访谈,提炼兴趣性、显著性和引导性3个维度,结合眼动数据指标构建学龄前儿童教育APP角色绘图方式评价指标体系,运用熵权法获取各眼动评价指标的权重,然后通过加权计算得到6种绘图方式的综合得分和排序结果,筛选出各维度和综合3个维度的最优绘图方式。结果 研究发现,不同年龄段儿童对角色绘图方式的认知加工存在差异。单色平涂对低龄组儿童的兴趣性和显著性影响较大,明暗平涂对低龄组儿童的引导性作用较明显。三维渲染对大龄组儿童3个维度的影响有较大优势,同时二维渲染对大龄组儿童的显著性和引导性也具有较为显著的效果。结论 将熵权法应用于教育APP角色绘图方式设计的研究中,能更有效评价角色的兴趣性、显著性和引导性,使儿童获得更深层次的交互体验,为学龄前儿童教育APP角色设计提供参考依据。
英文摘要:
      Based on the visual cognition characteristics of preschool children, explore the design evaluation methods of educational APP character drawing methods, and effectively evaluate each drawing method, provide a reference for designers to design roles, stimulate children's interest in learning, and improve learning efficiency and educational effects. Firstly, through literature analysis and expert interviews, the three dimensions of interest, significance and guidance are refined, combined with eye movement data indicators to construct an evaluation index system for preschool children's education APP role mapping; secondly, the entropy weight method is used to obtain each eye movement evaluation index; Secondly, the comprehensive scores and ranking results of the 6 drawing methods are obtained through weighted calculation; Finally, the optimal drawing methods of each dimension and the comprehensive three dimensions are screened out. The study found that children of different ages have different cognitive processing of character drawing methods; single-color flat coating has a greater impact on the interest and significance of children in the younger group, and the guiding effect of light and dark flat coating on children in the younger group is more obvious; Three-dimensional rendering has greater advantages in the three dimensions of children in the older group. At the same time, the two-dimensional rendering also has a more significant effect on the significance and guidance of older children. The application of entropy weight method in the design of educational app role drawing can effectively evaluate the interest, significance and guidance of the role, so that children can obtain a deeper level of interactive experience, and provide reference for the role design of preschool children education app.
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