文章摘要
程嘉萱,邝慧仪,汪洋.基于具身认知的智慧社区文娱设施适老化设计研究[J].包装工程,2024,(6):471-478.
基于具身认知的智慧社区文娱设施适老化设计研究
Aging Friendly Design of Smart Community Cultural and Recreational Facilities Based on Embodied Cognition
投稿时间:2023-10-17  
DOI:10.19554/j.cnki.1001-3563.2024.06.053
中文关键词: 具身认知  智慧社区  文娱设施  适老化设计
英文关键词: embodied cognition  smart community  cultural and recreational facilities  aging friendly design
基金项目:教育部人文社科规划基金项目(18YJA760054);绍兴市高等教育教学改革研究项目(SJG2022-2)
作者单位
程嘉萱 浙江农林大学暨阳学院浙江 绍兴 311800 
邝慧仪 浙江农林大学暨阳学院浙江 绍兴 311800 
汪洋 浙江农林大学暨阳学院浙江 绍兴 311800 
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中文摘要:
      目的 基于人口老龄化的社会背景,结合智慧社区的发展导向,运用具身认知理论探究适老化文娱设施的设计策略,优化智能文娱设施的可用性,提升老年用户的体验感。方法 通过文献数据库分析适老化设计的研究现状、具身认知的理论概念和应用于适老化设计的优势。以智能文娱设施为设计载体,运用深度访谈、实地调研等用户研究方法,绘制老年群体智能文娱设施用户体验地图,梳理老年群体的需求痛点,从设计的本能、行为、反思三个层次构建智慧社区文娱设施适老化设计策略模型,提出智能文娱设施适老化设计的设计路径,展开设计实践。结论 体验、心智,以及身体与环境的互动是影响认知的重要因素。具身认知理论结合智慧文娱设施设计,满足了老年群体的安全、易用,以及情感需求,为提升老年群体智能文娱设施的用户体验提供了一种可行的策略,也为智慧社区适老化设计提供了参考。
英文摘要:
      The work aims to apply the embodied cognition theory to explore design strategies for aging friendly cultural and recreational facilities, optimize the availability of intelligent cultural and recreational facilities, and enhance the experience of elderly users based on the social background of aging population in combination with the development orientation of smart communities. The research status, theoretical concepts of embodied cognition, and advantages of applying aging friendly design were analyzed through literature databases. With intelligent cultural and recreational facilities as the design carrier, user research methods such as in-depth interviews and field research were used to draw a user experience map of intelligent cultural and recreational facilities for the elderly population, sort out the pain points of the elderly population's needs, construct an aging friendly design strategy model for cultural and recreational facilities in smart communities from three levels of design instinct, behavior, and reflection, propose a design path for aging friendly design of intelligent cultural and recreational facilities, and carry out design practice. In conclusion, experience, mental state, and the interaction between the body and the environment are important factors that affect cognition. The combination of the embodied cognition theory and smart cultural and recreational facility design meets the safety, ease of use, and emotional needs of the elderly population. It provides a feasible strategy for improving the user experience of smart cultural and recreational facilities for the elderly population and provides a reference for the aging friendly design of smart communities.
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