文章摘要
何思倩,王心睿,樊开然,杜芃,罗若琳,覃京燕.AIGC赋能下的儿童智能绘画游戏设计研究[J].包装工程,2024,(8):56-66, 89.
AIGC赋能下的儿童智能绘画游戏设计研究
Design of Children's Intelligent Drawing Games Empowered by AIGC
投稿时间:2023-11-12  
DOI:10.19554/j.cnki.1001-3563.2024.08.007
中文关键词: AIGC  学龄前儿童  美术教育  人机智能协同  游戏设计
英文关键词: AIGC  preschoolers  art education  human-AI collaboration  game design
基金项目:2020北京市社科基金项目(20YTC024)
作者单位
何思倩 北京科技大学 机械工程学院北京 100083 
王心睿 北京理工大学 设计与艺术学院北京 100081 
樊开然 北京科技大学 机械工程学院北京 100083 
杜芃 北京科技大学 机械工程学院北京 100083 
罗若琳 北京科技大学 机械工程学院北京 100083 
覃京燕 北京科技大学 智能科学与技术学院北京 100083 
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中文摘要:
      目的 探讨AIGC支持的人机智能协同创作应用于学龄前儿童(3~6岁)美术教育并培养儿童艺术创造力的潜力和方法。方法 基于学龄前儿童美术教育与人工智能融合的背景,通过对学龄前儿童数智化美术教育产品现状和AIGC在儿童绘画表达中实际应用现状的分析,讨论了AIGC应用于学龄前儿童美术教育的机会和潜力。从人机协同的特征出发,分析人机智能协同绘画的研究案例,探讨了AI与儿童的人机关系。结果 归纳出AIGC可以通过提升能力、激发创意和协作共创三种方式赋能儿童绘画创作,提出了基于人机智能协同的学龄前儿童绘画游戏设计策略,即AI在儿童创作的不同阶段可以作为协助者、启发者、激励者、共创伙伴、再创造者,并据此设计了儿童绘画游戏Artventure。结论 AIGC在辅助绘图、协同创作和灵感激发上具有独特优势。AIGC赋能下的儿童美术教育产品不仅有助于提高儿童绘画创作能力,更能指导“α世代”对个性化的追求和数字素养的培养,以便适应未来人机协同合作的新模式。
英文摘要:
      The work aims to explore the potential and ways to apply AIGC-supported human-AI co-creation to art education for preschoolers (ages 3-6) and foster children's artistic creativity. Based on the background of the integration of preschoolers's art education and AI, the opportunities and potential of AIGC application to art education for preschoolers were discussed through the analysis of the current situation of digital-intelligent art education products for preschoolers and the current situation of AIGC's practical application in children's painting expression. Starting from the characteristics of human-computer collaboration, the research case of drawing by human-AI collaboration was analyzed, and the human-computer relationship between AI and children was discussed. It was concluded that AIGC could empower children's drawing creation in three ways, namely, enhancing ability, inspiring creativity and collaborative co-creation. The design strategies of preschoolers's drawing game based on human-computer intelligence collaboration was proposed, i.e., AI could act as a facilitator, inspirer, motivator, co-creation partner, and re-creator at different stages of children's creativity, and a children's drawing game called Artventure was designed accordingly. AIGC has unique advantages in assisted drawing, collaborative creation and inspiration. AIGC-empowered children's art education products not only help to improve children's drawing ability, but also point to the pursuit of personalization and the cultivation of digital literacy of the "α-generation", so as to adapt to the new mode of human-computer collaboration in the future.
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