文章摘要
王娟,李博,张金辉,凤雁薇.营造联觉体验的儿童感统训练互动玩教具设计研究[J].包装工程,2024,45(14):178-185.
营造联觉体验的儿童感统训练互动玩教具设计研究
Design of Interactive Play and Teaching Aids for Children's Sensory Training to Create an Associative Experience
投稿时间:2024-02-05  
DOI:10.19554/j.cnki.1001-3563.2024.14.018
中文关键词: 感统训练  儿童玩教具  联觉体验
英文关键词: sensory training  children's play and teaching aids  associative experience
基金项目:陕西省艺术科学规划项目(2023HZ1767);陕西省社科普及资助项目(2023KP051);陕西省教育厅人文社会科学专项(22JK0123);西安市科技计划软科学项目一般项目(23RKYJ0054)
作者单位
王娟 西安理工大学 艺术与设计学院西安 710054 
李博 西安理工大学 艺术与设计学院西安 710054 
张金辉 西安理工大学 艺术与设计学院西安 710054 
凤雁薇 西安理工大学 艺术与设计学院西安 710054 
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中文摘要:
      目的 探索一种营造联觉体验的儿童感统训练互动玩教具设计方法,以科学指导儿童玩教具的功能与形态设计过程。方法 首先,通过访谈调研提取现有儿童感统训练玩教具的共性设计要素,结合用户联觉体验和Kano模型制定调查问卷,总结出目标用户即3~6岁儿童的设计需求,分析得出优先级排序;其次,根据问卷结果构建层次分析模型,分析设计原则,再根据专家组的评判结果,对各个指标的权值进行计算,从而得出其权重值和排序;最后对实例研究方案的各个指标进行模糊综合评价。结果 根据Kano模型和模糊层次分析法(FAHP),最终得出对儿童感统训练互动玩教具设计影响最大的几个因素与设计方案评分,以指导优化设计方案。结论 通过将Kano模型与模糊层次分析法(FAHP)相结合的研究模型,应用于儿童感统训练互动玩教具设计研究中,使设计方案更加科学合理,为相关儿童玩教具产品的设计研究提供了新的理论方法与思路。
英文摘要:
      The work aims to explore a method of designing interactive play and teaching aids for children's sensory training that creates an associative experience, so as to scientifically guide the design process of children's play and teaching aids in terms of function and form. Firstly, common design elements of existing children's sensory training play and teaching aids were extracted through interviews and research. A questionnaire based on the user's associative experience and the Kano model was developed to summarize the design needs of the target users, i.e., children aged 3-6 years old. The priority ranking was analyzed. Secondly, a hierarchical analysis model was constructed based on the results of the questionnaire to analyze the design principles, and then the weights of each indicator were calculated based on the judgment results of the expert group to derive its weight value and ranking. Finally a fuzzy comprehensive evaluation was conducted on each indicator of the example research proposal. According to the Kano model and fuzzy hierarchical analysis method (FAHP), several factors that had the greatest influence on the design of interactive play and teaching aids for children's sensory training were finally derived along with the scoring of the design scheme to guide the optimization of the design scheme. By combining the Kano model and the fuzzy hierarchical analysis method (FAHP), the research model is applied to the design of children's sensory training interactive play and teaching aids to make the design scheme more scientific and reasonable, which provides new theoretical methods and ideas for the design research of related children's play and teaching aids products.
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