基于视觉语法与轻量化AR的高校非遗数字化教学系统设计研究

卞培, 李嘉, 鲁家阳, 白仲航

包装工程(设计栏目) ›› 2026, Vol. 47 ›› Issue (16) : 520-530.

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包装工程(设计栏目) ›› 2026, Vol. 47 ›› Issue (16) : 520-530. DOI: 10.19554/j.cnki.1001-3563.2026.16.046
设计研讨

基于视觉语法与轻量化AR的高校非遗数字化教学系统设计研究

  • 卞培1, 李嘉1, 鲁家阳1, 白仲航1,*
作者信息 +

Design of a Digital Teaching System for Intangible Cultural Heritage in Higher Education Based on Visual Grammar and Lightweight Augmented Reality

  • BIAN Pei1, LI Jia1, LU Jiayang1, BAI Zhonghang1,*
Author information +
文章历史 +

摘要

目的 针对高校非遗数字化教学中展示形式单一、互动参与不足、文化知识难以转化为创作实践等问题,构建了一种基于视觉语法与轻量化AR的高校非遗数字化教学系统,探索非遗资源在非遗数字化教学中的数字化呈现、交互体验与创作转化方式。方法 首先,以视觉语法中的再现意义、互动意义和构图意义为设计依据,从器物形态与纹饰信息呈现、学生交互参与、多模态信息组织三个方面梳理系统功能需求;其次,采用摄影测量、网格简化和Unity增强现实集成等方法,完成磁州窑器物模型的轻量化重建与AR平台开发;最后,基于该平台开展高校非遗数字化教学系统设计,通过问卷与开放式反馈对教学体验进行初步评估。结果 系统能够在高校教学环境中稳定运行,支持磁州窑器物的三维展示、文化讲解和交互创作。工作坊反馈显示,参与者在知识认知、互动体验、文化认同和创新实践等方面均给予较积极评价,说明该平台在改善短期学习体验和创作参与意愿方面具有一定可行性。结论 将视觉语法理论、轻量化AR技术与高校非遗教学任务相结合,形成了文化认知、交互体验和创新实践的教学应用路径,为磁州窑等具有形态和纹样特征的非遗资源进入高校课堂提供了低成本、可推广的实践参考。

Abstract

The work aims to propose a lightweight augmented reality (AR) teaching system for colleges and universities based on the visual grammar theory, explore how intangible cultural heritage resources can be digitally presented, interactively experienced, and creatively transformed in college and university classrooms, and address the problems of limited presentation forms, insufficient interaction, and the difficulty of transforming cultural knowledge into creative practice in the digital teaching of intangible cultural heritage in higher education. The representational, interactive, and compositional meanings of visual grammar were first used as the design basis to clarify functional requirements of the system in terms of artifact form and decorative pattern presentation, student interaction, and multimodal information organization. Photogrammetry, mesh simplification, and Unity-based augmented reality integration were then adopted to complete the lightweight reconstruction of Cizhou kiln artifact models and the development of an AR platform. On this basis, a digital teaching system for intangible cultural heritage in higher education was designed, and the teaching experience was preliminarily evaluated through questionnaires and open-ended feedback. The results showed that the system could run stably in common college and university teaching environments and support three-dimensional display, cultural explanation, and interactive creation of Cizhou kiln artifacts. Feedback from the workshop indicated that participants gave relatively positive evaluations in terms of knowledge acquisition, interactive experience, cultural identification, and creative practice, suggesting that the platform had certain feasibility in improving short-term learning experience and willingness to participate in creative activities. This study integrates the visual grammar theory, lightweight AR technology, and university-level intangible cultural heritage teaching tasks, forming a teaching application path that combines cultural cognition, interactive experience, and creative practice. It provides a low-cost and easy-to-deploy practical reference for introducing Cizhou kiln and similar intangible cultural heritage resources with distinctive forms and decorative patterns into college and university classrooms.

关键词

非物质文化遗产 / 磁州窑 / 增强现实 / 数字化教育 / 视觉语法

Key words

intangible cultural heritage / Cizhou kiln / augmented reality / digital education / visual grammar

引用本文

导出引用1
卞培, 李嘉, 鲁家阳, 白仲航. 基于视觉语法与轻量化AR的高校非遗数字化教学系统设计研究[J]. 包装工程. 2026, 47(16): 520-530 https://doi.org/10.19554/j.cnki.1001-3563.2026.16.046
BIAN Pei, LI Jia, LU Jiayang, BAI Zhonghang. Design of a Digital Teaching System for Intangible Cultural Heritage in Higher Education Based on Visual Grammar and Lightweight Augmented Reality[J]. Packaging Engineering. 2026, 47(16): 520-530 https://doi.org/10.19554/j.cnki.1001-3563.2026.16.046
中图分类号: G434   

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基金

河北省社会科学基金项目(HB24YS043)

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